Aku Aku

Aku Aku serves as a protector to the main character and a tutorial guide.

Quotes
Crash Bandicoot


 * "I am Aku Aku, the magician who protects this Island. Awful things are happening in this Island, due to Cortex's schemes. Tawna is also captured. Hurry to rescue her"
 * "Bugadabah!"
 * "Badabigadabah!"
 * "Collect 3 Aku Aku masks to become invincible."
 * "When I'm with you, I can defend you once from enemies. If you collect two of me, I become shiningly bright and look cool. If you collect three of me, my mystical power will burst out!"
 * "Did you know that you can jump on crates and enemies to destroy them? Sometimes jumping on them might benefit you. Plus, if you spin too much, you will get dizzy too."
 * "Spinning TNT is deadly. Jump on it instead."
 * "Disk rocks are full of timing. Watch the movement of the rocks carefully, and go as you can. Don't get squashed!"
 * "If you collect three Tawna Plates, you can enter a world created by Tawna's heart. If you reach Tawna's location skillfully, you can save. But if you fall, you fail."
 * "The native tribesmen love peace, and don't hurt you. If you make them suffer, they won't be cautious of your spin."
 * "Spinning a log platform lets you jump on it."
 * "Did you succeed in Tawna's saving? If you start a saved game, you can start from the saved stage, or start from the next stage, depending on the location of the third plate."
 * "Break all of the boxes in a level to earn a clear gem."
 * "Collect 3 face tokens to unlock a bonus round."
 * "The wood is slippery, you have to take extra attention. Go calmly and you can surely proceed. Of course, do you know that fish are weak against spinning?"
 * "I'll teach you another important thing. If you break all the boxes and reach the goal, you'll get a beautiful diamond. You can't get it if you start from a checkpoint."
 * "Body blows don't hurt him."
 * "In some places of this stage, Brio's Mug are hidden. If you collect three, you can challenge the super hard bonus stage created by Brio. Go if you have confidence."
 * "Unlock a new path by earning the blue gem elsewhere."
 * "So, you can see diamonds on your way, which disappear if you approach. Those are secret paths opened up by color diamonds. Get one from Hog Dash."
 * "Hold jump to bounce higher on drums."
 * "Sometimes you think that you have broken all the boxes, but you still don't get perfect. That's because the disappearing color diamonds have secrets. If you have got the green one from Hog Dash, got to the jungle."
 * "The grass grows greener on the other side of the fence."
 * "Failing a bonus round doesn't cost lives, so retry it!"
 * "If you pass this stage, you'll fight the boss Ripper Roo. He is a crazy guy who constantly jumps around, his way of jumping has regular patterns. Look at him, he has serious characteristics."
 * "Direct attacks don't hurt him."
 * "Break every box without dying to earn a special gem."
 * "This place used to be civilized in the ancient past, but now only animals live here. By the way, if you dislike the bats, defeat the ones on the wall. Don't forget both sides."
 * "Missing boxes? Follow the trail of wumpa fruit."
 * "The mechanisms inside this temple are very complex. If you don't know the direction to advance, there's a way to confirm it: follow the apples."
 * "Direct attacks don't hurt these high-altitude hogs."
 * "The footings are weak here, and you have to advance with good tempo. Look at your own shadow carefully. Combine big jumps with small jumps. Hogs aren't on your side."
 * "Unlock a new path by earning the purple gem elsewhere."
 * "Want old-school controls? Try the directional buttons!"
 * "Now, Cortex's faces are hidden here. Try to collect three, and you'll rush into Cortex's challenge. If you solve it skillfully, you'll get a secret key."
 * "He likes to flex whenever he has an audience."
 * "At last, we have rushed into Cortex's headquarters from here on. You can't defeat the robots floating in the air that have spikes attached on them. Why can they possibly float in such weird place?"
 * "What's on, in this sight of view? You can easily see the width of the ditches of chemical solution. Spiked robots are floating in places even higher than you. You can pass under them."
 * "If you can't find the switch and press it, the final box bridge won't be completed. If you get hit on the way, return and press the switch. It's twice as fun."
 * "Break every box without dying to earn a special gem."
 * "There are monitors showing Cortex's face. Notice that you can jump and step on them. You'll have the good feeling that you're stomping on Cortex."
 * "From ancient times, jumping drumcans in games is interesting. Is it difficult? Advance with your feeling. If the hopping ones make you feel bitter, it's good to try dodging to the sides."
 * "If you pass from here, you'll enter Pinstripe's room. When this guy is firing his gun, he is invincible, so hide patiently anyway. When he is replacing bullets, it's timing chance."
 * "His Tommy gun isn't always reliable."
 * "Hold jump to bounce higher off of flipped turtles."
 * "Have you learned the basics? Look at your own shadow, combine small jumps with big jumps. Wait on the left or right end, and the hogs will be easier to dodge."
 * "The second island is also to be finished. Climb the castle, and two researchers are placed there. Cortex's fortress has been spread out. Hurry, Crash!"
 * "As this stage is pitch-dark, I become light. As time passes, my power will run out, so you should hurry. When I was young, you could carry me even longer."
 * "If you mess up on timing the platforms, you can jump to the sides to shelter, but only if you're in emergency."
 * "If you have mastered this stage, you can even clear it without relying on my power. Don't give up if it becomes dark, advance using the eyes in your heart."
 * "You've come to the temple again. The ancient cultures have left many secrets. Have you learned? If you lost your way, go where the apples lead to."
 * "Keep Aku Aku by your side at all times."
 * "Unlock a new path by earning the green gem elsewhere."
 * "As you've advanced here properly, I'll teach you the way to defeat Brio. The medicines thrown by Brio are his evil souls. Jump to defeat them."
 * "If you squish a blob, it'll squirt across the room."
 * "This is Cortex's ripping happy lab. If you pass here, there's a stage that seems to have nothing. Keep getting perfect, and the secret will be revealed."
 * "Good luck! (You're gonna need it.)"
 * "Return here when you've earned every clear gem."
 * "Certain energy bolts can be deflected back at him."

 Crash Bandicoot 2: Cortex Strikes Back 


 * "Yeah, Crash. I'm Aku Aku. I can protect you only once from harm."
 * "Be kind to the boxes to earn a special gem."
 * "Spiked Turtles have spikes on their sides, jump to stomp on them."
 * "If you feel my voice disturbing, block your ears with the green triangle button."
 * "Press crouch, then jump, to high jump."
 * "Spin the armadillos to defeat them more and more."
 * "The spinning penguins have cute faces, but are dangerous."
 * "If you crouch while running, it becomes sliding. Think differently, it will come in handy."
 * "Discover and finish the secret route for a special gem."
 * "To attack the man-eating flowers, spin the root with good timing."
 * "If you jump after sliding, you can jump farther."
 * "The coming birds' beaks are dangerous. Jump to dodge."
 * "If you press crouch during a jump, it becomes the certain kill technique Body Press. This can break many boxes, the feeling is good."
 * "Break locked boxes with a well-aimed body slam."
 * "You haven't saved by now? Insert the memory card and stand in front of the save/load wall in the Warp Room."
 * "The buzzsaw turtles' backs are dangerous. Spin attack them."
 * "Sliding can help you move faster."
 * "He shouldn't play with Nitro Boxes. Neither should you."
 * "Don't touch the hedgehogs when they get angry. Wait a moment."
 * "Oh, in Rainy Jungle, body press on the face mark, you can go to the secret path."
 * "In any stage, if you break all the boxes, you'll get a diamond. It's perfect!"
 * "A perfect run up to a death platform makes it appear."
 * "If you come here with no miss, a secret footing will appear."
 * "Tap run for extra speed at the cost of control."
 * "Sliding can help you avoid dangerous obstacles."
 * "You can't enter the water if it's glowing. It's the Electric Eels' ripping."
 * "In Rainy Jungle, try to reach the end without breaking the boxes. You'll get the Blue Gem."
 * "If I should say, in Surprising Surfing, have you landed on the footing in the river that is hard to step on?"
 * "A special gem hides behind something fake."
 * "The Green ! box will break all the nitro boxes for you."
 * "The Spike Rats in the underpass can be defeated by stomping."
 * "Direct attacks don't hurt them."

Backstory
 Crash Bandicoot 

Aku Aku was once a living person and a member of the Wumpa Island Tribe who built a huge Ancient City and Temples, their tribe used Voodoo Magic to power things but also used Gems and Crystals, they built a bridge between the two sections of the city.

Later their Tribe moved to N. Sanity Island (although some stayed behind creating two separate cultures with Wumpa Island's being more friendly and not having a Chief) and set up a more simple wooden village who over the years became more simple hunter/farmer people stopping the use of Magic, Aku Aku reincarnated himself as a mask to continue protecting his home Islands.

The Magical Masks had to built a Temple on Iron Island to seal Aku's evil twin Uka Uka away for his crimes.

Crash Bandicoot
 Level 1: N. Sanity Beach 

Aku Aku becomes aware that Cortex's pollution is ruining his home Islands and tries to stop them by attacking The Crate Factory which is creating Crates and scattering them around the Islands which is where he learns about Cortex's mutations but he is trapped inside a Crate which causes the Crate Factory to create a new form of Crate that can summon him, he was too weak to break free himself.

Crash on his way to rescue Tawna from Cortex breaks Aku Aku free from a crate and they decide to team up to defeat Cortex, Aku Aku begins acting as a guide to Crash who is not very smart and is easily distracted, on their way they encounter animals that have become bigger and more aggressive due to Cortex' pollution mutating them slightly, Aku Aku also uses his magic to make sure that Crash can summon him by breaking Aku Aku Crates, Crash finds a Gem which Aku Aku explains are powerful items, Crash keeps it because he likes shiny things which is lucky for Aku Aku as one of his objectives in the afterlife was to find and seal away all of these magical power sources so no evil masks could use them.

 Level 2: Jungle Rollers 

After making their way off the beach they wade their way through the thick jungles, although Aku Aku could have possibly given a better, easier route Crash probably just walked in a direction! with Aku Aku trying to make sure he is at least heading towards the location they were hoping to get too, Aku Aku warns Crash about the forever rolling stones and TNT Crates.

 Tawna Bonus Rounds 

While on his journey Crash has daydreams about being stuck in the jungle treetops and finding Tawna at the end with Cortex appearing to kidnap her at the end, Aku Aku is present and able to see these dreams with his magic, luckily for Aku Aku these dreams are short, motivate Crash more and he is able to help Crash get through them as moral support.

 Level 3: The Great Gate 

Crash ends up scaling the wall of Papu Papu's village trespassing and making the tribe see him as an enemy, Aku Aku continues to protect Crash hoping that the tribe will return to peaceful life once Crash has fumbled his way out of their land, Aku Aku tries to reason with Crash that they are peaceful and shouldn't be harmed too badly and tells Crash how to use the spinning log platforms.

 Level 4: Boulders 

While Crash was trespassing on tribe land he set off some boulder traps causing him to have to run away from the boulders, Aku Aku had to stay with him as without a body Aku Aku needed someone to help with defeating Cortex, Crash also finds another Gem.

 Level 5: Upstream 

After surviving the boulders they had to make it across a stream that was in their path, Aku Aku warns Crash about the slippery surfaces to make sure he doesn't slip into the water, this is where Aku Aku realises that the Gems might be useful later.

 Boss 1: Papu Papu 

Crash accidently walks into the chief's hut waking him from his day-nap causing the angry Papu Papu to attack Crash, Aku Aku can't do much other than try making sure Crash isn't flattened by his staff, Aku Aku warns him that spin attacks aren't working against Papu Papu's big belly, after Crash knocks Papu Papu out he uses him as a trampoline to bounce his way through the roof and Aku Aku follows him a little disappointed about the situation.

 Level 6: Rolling Stones 

Aku Aku follows Crash through the jungle area he landed in after bouncing through Papu Papu's ceiling, he tells Crash about secret Gem Paths.

 Brio Bonus Rounds 

Another situation Crash has while on his journey are day-mares about being in a mineshaft with Brio, Aku Aku again is aware of them and snaps him out of them by making the dream version of Brio explode.

Level 7: Hog Wild

Crash trying to get through the village faster rides a Warthog that was going to be eaten saving the Hog and getting out of the clear Village opening, Aku Aku just floated behind as at the moment he could only use himself as a shield and then be summoned back by breaking an Aku Aku Crate, hopefully with the Gems Crash has been finding Aku Aku will regain some of his magical powers after spending so long inactive luckily Crash finds another one.

 Level 8: Native Fortress 

They finally make it to the other side of the wall and begin climbing over it, although the Tribe tries to stop them at first once they make it over they are safe from The Tribesmen, Aku Aku is very relieved to no longer be trespassing in their home.

 Cut Level 2: Acid Rain 

After climbing over the wall Crash falls down into a cavern filled with chemical waste caused by Cortex Power Station, Crash finds a way out of the Cave through a small crevice.

 Cut Level 3: Astound The Skunk 

Crash then climbs out of the crevice and down a Cliff where he then decides to just jump into the ocean and hope he is washed onto Wumpa Island which worried Aku Aku.

 Level 9: Up The Creek 

Luckily for Crash and Aku Aku a river pulls them straight to Wumpa Island after Crash jumps off N. Sanity Island, again Crash finds a Gem, before they make it to the Waterfall Aku Aku warns Crash that he senses Ripper Roo.

 Cut Level 4: Flowing Waters 

Crash has to climb the Waterfall in order to get to Ripper Roo however.

 Boss 2: Ripper Roo 

While at the top of the waterfall they are attacked by Ripper Roo who has been sent by Cortex to stop them after he found out they had made it to the second Island, Aku Aku tells Crash that he shouldn't get too close due to his unpredictable nature.

 Level 10: The Lost City 

They find an old ancient lost city in ruins, making it through the traps, this was once Aku Aku's old home when he was alive, Aku Aku tells Crash that it used to be a civilisation but now only animals live their but doesn't mention that he lived their, he then warns Crash about Bats.

 Level 11: Temple Ruins 

They then travel through a dangerous temple, he tells Crash that secret invisible platforms can be found by looking for seemingly floating Wumpa Fruit.

 Level 12: Road To Nowhere 

After making it through the Temple they then have to pass over a bridge, Aku Aku is fine with hovering of course, he warns Crash about the broken bridge and tells him that not all Warthogs are friendly as the first one Crash met was.

 Level 13: Boulder Dash 

When they make it to the other side and into Wumpa Jungle Crash activates more Boulder Traps.

 Level 15: Sunset Vista 

While travelling through the other part of the Lost City Aku Aku tells Crash about the key he just found which would lead to another Tribe like the one on N. Sanity Island.

 Cortex Bonus Rounds 

Twice during their adventure Crash has day-mares about being with Cortex at his Castle, Aku Aku gets him out of those nightmares by giving Crash a Key he finds to distract him.

 Level 14: Whole Hog 

Crash uses the Key to open The Lost City up back to the Tribe living on Wumpa Island, Aku Aku thinks this is a nice thing but then wonders if he should have given Crash the Key when he finds the Warthog and begins causing chaos for The Tribe by riding around their village, luckily Crash leaves after finding a Gem.

 Cut Level 5: Lava Cave 

Crash and Aku Aku then have to get through a lava filled cave in the side of Wumpa Mountain to find Cortex's Mineshaft.

 Boss 3: Koala Kong 

Cortex's Minion Koala Kong was working in the Mines when Crash arrived and began fighting him, Aku Aku pointed out to Crash that Kong kept flexing and showing off his muscles which was a good time for Crash to Spin Rocks into his face defeating Kong.

 Cut Level 6: Mineshaft 

They then make their way through more of the mine before they travel in a Minecart towards Cortex Island.

 Level 16: Heavy Machinery 

Crash and Aku Aku make it to Cortex Island and have to get through a factory area in front of Cortex Power Station, Aku Aku warns Crash about the many Robots that will be present in the area.

 Level 17: Cortex Power 

Despite Aku Aku's worry of the dangers Crash walks right through the front doors smashing his way through the robots.

 Level 18: Generator Room 

Crash and Aku Aku then make it through the Generator Room, when they make it to the end door Aku Aku warns Crash about Pinstripe's Tommy Gun

 Level 19: Toxic Waste 

Then through the Chemical Plant where Aku Aku warns Crash about the Barrels being thrown and the Toxic Waste below,

 Boss 4: Pinstripe Potoroo 

Crash then defeats Pinstripe by spinning him while his Gun is jammed which accidently causes stray bullets to destroy the Generator shutting down The Power Station and stopping the pollution.

 Level 20: The High Road/Level 21: Slippery Climb/Level 22: Lights Out 

Crash and Aku Aku then go across the old bridge and gain a Gem.

 Level 21: Slippery Climb 

They arrive at Cortex Castle, Aku Aku isn't shocked that the Front Door is locked so they begin travelling up the castle walls and then climb through a window.

 Level 22: Lights Out 

Due to The Power Station being shut off the Castle is dark so Aku Aku had to use a lot of his magical energy to light the way.

 Level 24: Jaws Of Darkness 

Crash and Aku Aku accidently end up in the Temple under Cortex Castle, Aku Aku doesn't tell Crash that his Twin Brother Uka Uka is sealed away inside a chamber, During Crash's second day-mare about Cortex Aku Aku snaps him out of it by taking a random key he found, they find a Gem and then use The Key.

 Level 23: Fumbling In The Dark 

That Key lead them back into The Castle where Aku Aku had to light the way through again but they made it out with a Gem and climbed back onto the outside walls of The Castle as the Lab Section of The Castle was locked.

 Level 25: Castle Machinery 

Crash and Aku Aku then have to make it through The Castle's Factory area on the exterior of the Castle.

 Boss 5: Dr. Nitrus Brio 

They make it to the Chem Lab where Brio attacks them with Potions, Aku Aku gives Crash the idea of attacking the Goo Creatures Brio is making, when they are defeated Brio drinks the potion, rampages causing a fire and then Crash knocks him out the window.

 Cut Level 7: Stormy Ascent 

Crash and Aku Aku have to climb onto the exterior walls again due to Brio's locking of The Lab Doors earlier, Aku Aku thought that Cortex's Designs for The Castle were absurd and could only wish Crash luck as he was so shocked by the absurd layout of Cortex's Castle.

 Level 26: The Lab 

They then travel through Cortex's Machine Lab defeating Lab Assistant Androids and Blobs and get a Gem.

 Level 27: The Great Hall 

Crash and Aku Aku briefly pass through a hallway where Aku Aku tries to tell Crash that Tawna is down the hall but Crash has already climbed onto Cortex's Airship just before the rope burns away.

 Boss 6: Dr. Neo Cortex 

The Ship begins flying around the Castle, Cortex angrily shows up and begins shooting at Crash, Aku Aku uses his magic to detect that the Green Plasma Shots can be knocked back at him so Crash knocks Cortex off his Hoverboard.

 End Credits 

The Airship begins to float away from Cortex Island with Crash and Tawna on it while Aku Aku follows it.

 Cut Animated Outro 

Crash and Tawna jump off safely at N. Sanity Island, the Three then watch Cortex's Airship drift off into the sunset.

Crash Bandicoot 2: Cortex Strikes Back
 Level 0: Intro 

Aku Aku is resting in a Crate when Crash wakes him out of it because he sees an Armadillo nearby, Aku Aku reminds Crash that he can only protect him once, when Crash is teleported to Cortex Castle by Cortex Aku Aku is bought with him, Aku Aku is more suspicious of him than Crash but decides that he will give Cortex a chance.

 Level 1: Turtle Woods 

Crash doesn't collect the Crystal three times making Cortex angry, Aku Aku looks away to hide the grinning he was doing trying to hold in laughter, Crash then actually collects the Crystal along with a Clear Gem, he then listens to Cortex's hologram message about the danger Cortex claims to have found.

 Level 2: Snow Go 

Crash is then warped onto N. Sanity Island's Mountain on the Arctic-side where he collects another Crystal and Gem with Aku Aku telling Crash about a secret Gem he senses hidden somewhere along with other helpful hints such as the fact that Penguins have the same Spinning Attack Crash has.

 Level 3: Hang Eight 

Aku Aku helps Crash by teleporting his Jetboard to the water when there is no way across, he also informs Crash how to defeat the deadly Man-Eating Plants.

 Level 4: The Pits 

Crash and Aku Aku collect a Gem and Crystal from N. Sanity Jungle.

 Level 5: Crash Dash 

Crash and Aku Aku find themselves in the Arctic Regions again being chased by Boulders and being endangered by Brio's attempts at stopping them but they manage to get out with a Crystal and Gem, Cortex then warns them of enemies before they go up to the next Warp Room.

 Boss 1: Ripper Roo 

Crash and Aku Aku are teleported to Ripper Roo, Aku Aku warns Crash not to play with explosives just in case and then Crash defeats Ripper Roo, Cortex then tells them that Earth will be destroyed unless they collect Crystals to absorb the energy.

 Level 6: Snow Biz 

Crash and Aku Aku make it to the next Warp Room where they go to Wumpa Island's Snowy Areas for another Crystal.

 Level 7: Air Crash 

Crash and Aku Aku go through Wumpa Island's River on the Jetboard to collect a Crystal.

 Level 8: Bear It 

Crash and Aku Aku go to the Arctic area of Wumpa Island where Crash adopts and rides a Polar Bear on his way to collecting the Crystal and Gem, Aku Aku advises him on how to be gentle with the Bear after Crash jumps on it ten times and doesn't know how to get the Bear to run.

 Level 9: Crash Crush 

Crash and Aku Aku survive more Boulder Traps in Wumpa Island's Arctic Region and collect a Crystal and a Gem.

 Level 10: The Eel Deal 

Crash and Aku Aku then find themselves in a Sewer on Wumpa Island, Aku Aku finds a secret passage with a Green Gem in it then Crash finds the Crystal and Gem.

 Boss 2: Komodo Bros. 

Crash and Aku Aku are teleported on their way to the next Warp Room by Brio who sends them into The Komodo Bros. Tent, Aku Aku tells Crash to be careful and the Brothers then try to cut Crash up with Swords but he defeats them and they both escape.